Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Monday, 11 December 2017

Collaboration: LOTR Skit 2 - Progress 2

I've managed to do the basic animation for this skit but it's not there yet. I think the timing needs a bit more work and I think that's where it will become more funny, at the moment it's too slow. Next steps: Speed up the shuffling and see how that looks and try and emphasise the tiredness more in the shuffle. Also I'm going to use soft selection to make the ground plane look more terrain-like.


I'm also struggling with lighting, I have placed a directional light (1) rotated the same direction as the sunset in the painting is but for some reason I can't get it to cast shadows. I have another directional light (2) cast on the sign and darker side of the scene just so the sign can be seen but that light has shadows turned off.

DL 1: 1 Intensity 0 Exposure - DL 2: 0.5 Intensity Exposure 3
DL 1: 1 Intensity 0 Exposure - DL 2: 0.7 Intensity Exposure 3
DL 1: 1 Intensity 0 Exposure - DL 2: 0.9 Intensity Exposure 3
DL 1: 1 Intensity 1 Exposure - DL 2: 0.9 Intensity Exposure 3

Collaboration: LOTR Skit 2 Progress 1

In this skit all the characters turn, to keep in theme with the shuffle I thought it'd be better to do more like a quick flick turn.

Sunday, 3 December 2017

Collaboration: LOTR Skit 1 Animation Progress 1

I'm finally getting there with the shuffle - bare in mind the feet will be covered by grass but can't show that in the playblast. Still need to animate other half of skit in addition to refining what I have so far such as make Frodo look like he's gliding less, fix Legolas's arm movements, facial movements and adding slight head movement to all the characters. - Paris



Sunday, 26 November 2017

Collaboration: Harry Potter Set (The TriBore Games)

Below using basic shaders and Ruth's matte paintings I've modelled the set above, the benches and podium have already been designed modelled and textured prior to modelling this set and are in Ruth's animation scene file separate so that is why they're missing in the screenshots below. The fog in the scene will be created in maya - I did attempt texturing a plane with fog however it didn't go to plan so will have to attempt a simulation. - Paris

Matte Paintings by Ruth.